unconditional branch - definição. O que é unconditional branch. Significado, conceito
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O que (quem) é unconditional branch - definição

INSTRUCTION IN COMPUTER PROGRAM
Unconditional branching; Jump instruction; Conditional branch; Unconditional branch instruction; Branch instruction; Unconditional branch; Jump (Computer science); Jump (computer science); Branch (instruction); Conditional jump; Branch on condition; Jump target (computing); Branch-free code; Branchless programming; Branchless code; Branchless algorithm

Branch (computer science)         
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction.
Branch, Missouri         
UNINCORPORATED COMMUNITY IN CAMDEN COUNTY, MISSOURI, UNITED STATES
Branch, MO
Branch is an unincorporated community in southwestern Camden County, Missouri, United States. It is located on Route 73 one mile south of U.
Unconditional         
WIKIMEDIA DISAMBIGUATION PAGE
Unconditional (disambiguation); Unconditional (song); Unconditional (album); Unconditionally (disambiguation)
·adj Not conditional limited, or conditioned; made without condition; absolute; unreserved; as, an unconditional surrender.

Wikipédia

Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).

A branch instruction can be either an unconditional branch, which always results in branching, or a conditional branch, which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as direct, indirect or relative, meaning that the instruction contains the target address, or it specifies where the target address is to be found (e.g., a register or memory location), or it specifies the difference between the current and target addresses.